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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainCorridorTool::

UseSpline

Editor only

Take the centreline from Spline (the selected actor's first spline when null).

Declaration

bool UseSpline(const USplineComponent* Spline = nullptr);
Header
#include "Tools/OrbdaleTerrainFeatureTools.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeDefaultMeaning
Splineconst USplineComponent*nullptr—

Returns

false without a spline.