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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushToolComponent::

StepFalloffStart

Blueprint

Move the falloff start by one FalloffStartStep, snapped to the step, between 0 and 1 - step.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
void StepFalloffStart(int32 Direction = 1);
Blueprint Step Falloff Start
The graph as text
  1. Step Falloff Start (function call; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
    • In Direction (Integer): 1
Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
Blueprint
Step Falloff Start, in Orbdale › Terrain › Tool

Parameters

NameTypeDefaultMeaning
Directionint321

+1 wider core, -1 narrower.