Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushToolComponent::
SetRotationMode
BlueprintSet how each dab turns the mask.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool|Brush")
void SetRotationMode(EOrbdaleTerrainMaskRotation Mode, float RandomRange = 180.f);Blueprint Set Rotation Mode
The graph as text
- Set Rotation Mode (function call; Target is Orbdale Terrain Brush Tool Component)
- In Target (self object): self
- In Mode (EOrbdaleTerrainMaskRotation): Fixed
- In Random Range (Float): 180.0
- Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
- Blueprint
- Set Rotation Mode, in Orbdale › Terrain › Tool › Brush
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Mode | EOrbdale | — | Fixed, FollowStroke (the brush angle is an offset) or Random. |
RandomRange | float | 180.f | Random only: the dab angle is the brush angle plus or minus up to this many degrees. |