Orrery Terrain · Blueprint · Orrery › Terrain › Tool › Brush
Set Rotation Mode
Set how each dab turns the mask.
Node
Blueprint Set Rotation Mode
The graph as text
- Set Rotation Mode (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- In Mode (EOrreryTerrainMaskRotation): Fixed
- In Random Range (Float): 180.0
- Palette
- Orrery › Terrain › Tool › Brush
- Node
- function call
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Brush Tool Component Object Reference | — | — |
| Mode | EOrreryTerrainMaskRotation | Fixed | Fixed, FollowStroke (the brush angle is an offset) or Random. |
| Random Range | Float | 180.0 | Random only: the dab angle is the brush angle plus or minus up to this many degrees. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.