Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushToolComponent::
SetPaintLayer
BlueprintSelect the paint layer the Paint brush writes.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
bool SetPaintLayer(int32 Layer);Blueprint Set Paint Layer
The graph as text
- Set Paint Layer (function call; Target is Orbdale Terrain Brush Tool Component)
- In Target (self object): self
- In Layer (Integer): 0
- Out Return Value (Boolean): not connected
- Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
- Blueprint
- Set Paint Layer, in Orbdale › Terrain › Tool
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Layer | int32 | — | 0 to the terrain's MaxPaintLayer. |
Returns
false when the layer is out of range; nothing changed.