Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushToolComponent::
SetBrushKind
BlueprintSelect a brush kind.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
void SetBrushKind(EOrbdaleTerrainBrushKind Kind);Blueprint Set Brush Kind
The graph as text
- Set Brush Kind (function call; Target is Orbdale Terrain Brush Tool Component)
- In Target (self object): self
- In Kind (EOrbdaleTerrainBrushKind): Raise
- Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
- Blueprint
- Set Brush Kind, in Orbdale › Terrain › Tool
Description
Paint writes the current paint layer; entering or leaving Flatten swaps in its own falloff start (FlattenFalloffStart).
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Kind | EOrbdale | — | — |