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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushToolComponent::

SetBrushKind

Blueprint

Select a brush kind.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
void SetBrushKind(EOrbdaleTerrainBrushKind Kind);
Blueprint Set Brush Kind
The graph as text
  1. Set Brush Kind (function call; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
    • In Kind (EOrbdaleTerrainBrushKind): Raise
Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
Blueprint
Set Brush Kind, in Orbdale › Terrain › Tool

Description

Paint writes the current paint layer; entering or leaving Flatten swaps in its own falloff start (FlattenFalloffStart).

Parameters

NameTypeDefaultMeaning
KindEOrbdaleTerrainBrushKind——