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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainBrushTool::

Init

Editor only

Declaration

void Init(UWorld* InWorld, EOrbdaleTerrainBrushKind InKind, UOrbdaleTerrainEdMode* InMode, EOrbdaleTerrainPaintTarget InPaintTarget = EOrbdaleTerrainPaintTarget::Layer);
Header
#include "Tools/OrbdaleTerrainBrushTool.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainBrushTool)

Parameters

NameTypeDefaultMeaning
InWorldUWorld*——
InKindEOrbdaleTerrainBrushKind——
InModeUOrbdaleTerrainEdMode*——
InPaintTargetEOrbdaleTerrainPaintTargetEOrbdaleTerrainPaintTarget::Layer—