Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushSet::
FindBrush
BlueprintThe first brush whose asset name is Name, or null.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
UOrbdaleTerrainBrushAsset* FindBrush(FName Name) const;Blueprint Find Brush
The graph as text
- Find Brush (pure function; Target is Orbdale Terrain Brush Set)
- In Target (self object): self
- In Name (Name): None
- Out Return Value (OrbdaleTerrainBrushAsset object): not connected
- Header
#include "OrbdaleTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- Find Brush, in Orbdale › Terrain › Brush
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Name | FName | — | — |