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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushSet::

FindBrush

Blueprint

The first brush whose asset name is Name, or null.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
UOrbdaleTerrainBrushAsset* FindBrush(FName Name) const;
Blueprint Find Brush
The graph as text
  1. Find Brush (pure function; Target is Orbdale Terrain Brush Set)
    • In Target (self object): self
    • In Name (Name): None
    • Out Return Value (OrbdaleTerrainBrushAsset object): not connected
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
Find Brush, in Orbdale › Terrain › Brush

Parameters

NameTypeDefaultMeaning
NameFName——