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Orbdale

Orbdale Terrain · OrbdaleTerrain module · class

UOrbdaleTerrainBrushSet

A group of brush assets: a palette a game or the editor lists, and registers in one call (UOrbdaleTerrainSubsystem::RegisterBrushSet).

Declaration

UCLASS(BlueprintType)
class UOrbdaleTerrainBrushSet : public UDataAsset
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Derives from
UDataAsset
Blueprint
“Orbdale Terrain Brush Set”, a Blueprint type

Functions

Properties

NameTypeDefaultMeaning
BrushesBlueprintReadOnlyTArray<TObjectPtr<UOrbdaleTerrainBrushAsset>>—

The brushes, in the order a palette shows them.

A null entry is skipped.

SplatsBlueprintReadOnlyTArray<TObjectPtr<UOrbdaleTerrainSplatAsset>>—

The splat brushes the editor's palette lists after the brushes, in order; a null entry is skipped.

RegisterBrushSet does not register them: a game registers a splat with RegisterSplat.

Blueprint