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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · function

OrbdaleTerrainBrushPalette::

CollectSplatEntries

Editor only

The palette's splat buttons, after the brushes: each set's Splats in order (a null, repeated or unbaked splat is skipped), then Current when it is in no set (a splat picked elsewhere).

Declaration

TArray<FOrbdaleTerrainBrushPaletteEntry> CollectSplatEntries(TConstArrayView<UOrbdaleTerrainBrushSet*> Sets, UOrbdaleTerrainSplatAsset* Current);
Header
#include "Tools/OrbdaleTerrainBrushPalette.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Description

Only the Paint tool shows them.

Parameters

NameTypeDefaultMeaning
SetsTConstArrayView<UOrbdaleTerrainBrushSet*>——
CurrentUOrbdaleTerrainSplatAsset*——