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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

IOrbdaleTerrainEdExtensionV2::

GetExtensionId

ExperimentalEditor only

Unique id of the extension; its entries are removed when it unregisters.

Declaration

virtual FName GetExtensionId() const = 0;
Header
#include "Mode/OrbdaleTerrainEdExtensionV2.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.