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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · class

IOrbdaleTerrainEdExtensionV2

ExperimentalEditor only

What a V2 extension returns.

Declaration

class IOrbdaleTerrainEdExtensionV2 : public IModularFeature
Header
#include "Mode/OrbdaleTerrainEdExtensionV2.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Derives from
IModularFeature

Description

All lists are pulled each time the registry refreshes, so an extension may change them.

Implement it on a class derived from IModularFeature and register it with IModularFeatures under GetModularFeatureName(). It beside a V1 extension of another id is fine; the registry merges both, in extension id order, V1 before V2 on a tie.

Functions