Orrery Terrain · OrreryTerrainEditor module · struct
FOrreryTerrainFollowEdit
Editor onlyThe ground an editor edit started from, which the follow measures every instance against.
Declaration
struct FOrreryTerrainFollowEdit- Header
#include "Follow/OrreryTerrainEditorFollow.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Description
UOrreryTerrainEditorFollowSubsystem::BeginEdit takes it before the edit writes; a stroke widens Area_m with each dab. Plain data. Game thread.
Functions
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Before | Orrery | — | The published ground before the edit. |
Cursor | uint64_ | 0 | The ground journal's head at Before (FGroundQuery::ChangesSince). |
Area_ | FBox2 | FBox2 | The plan box the edit can change, world metres (a stroke's dabs); invalid: the journal's edit tiles alone. |
b | bool | false | Whether BeginEdit opened it (an editor world with a terrain, and the follow on). |