Orrery Terrain · OrreryTerrainEditor module · struct
FOrreryTerrainEditorStrokeResult
Editor onlyWhat ApplyEditorStroke did.
Declaration
USTRUCT(BlueprintType)
struct FOrreryTerrainEditorStrokeResultBlueprint Make and Break Orrery Terrain Editor Stroke Result
The graph as text
- Break Orrery Terrain Editor Stroke Result (structure)
- In Orrery Terrain Editor Stroke Result (OrreryTerrainEditorStrokeResult): not connected
- Out Applied (Boolean): not connected
- Out Refusal (String): not connected
- Out Steps (Integer): not connected
- Out Applied Dabs (Integer): not connected
- Out Refused Dabs (Integer): not connected
- Out Waited Dabs (Integer): not connected
- Out Abandoned Dabs (Integer): not connected
- Out Raised M 3 (Double): not connected
- Out Lowered M 3 (Double): not connected
- Out State Hash Before (Integer64): not connected
- Out State Hash After (Integer64): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orrery Terrain Editor Stroke Result”, a Blueprint type
Description
Hashes are the bits of a uint64.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
bBlueprintReadOnly | bool | false | The stroke opened and its edit is in the undo history (or changed nothing). false with Refusal set otherwise. |
RefusalBlueprintReadOnly | FString | — | Why the stroke did not open, or why some dabs were refused; empty when every dab applied. |
StepsBlueprintReadOnly | int32 | 0 | Steps the stroke took, the press included. |
AppliedBlueprintReadOnly | int32 | 0 | Dabs that applied, that the session's limits refused, that waited for ground, and that were given up. |
RefusedBlueprintReadOnly | int32 | 0 | — |
WaitedBlueprintReadOnly | int32 | 0 | — |
AbandonedBlueprintReadOnly | int32 | 0 | — |
Raised_BlueprintReadOnly | double | 0.0 | Ground the stroke raised and lowered, m³ (height tools). |
Lowered_BlueprintReadOnly | double | 0.0 | — |
StateBlueprintReadOnly | int64 | 0 | The terrain's StateHash before and after the stroke. |
StateBlueprintReadOnly | int64 | 0 | — |
Blueprint
- Break Orrery Terrain Editor Stroke ResultMake and Break