Orrery Terrain · Blueprint · Make and Break
Break Terrain Brush Mask Info
What a terrain's registry says about one mask.
Node
Blueprint Break Terrain Brush Mask Info
The graph as text
- Break Terrain Brush Mask Info (structure)
- In Orrery Terrain Brush Mask Info (OrreryTerrainBrushMaskInfo): not connected
- Out Id (OrreryTerrainBrushMaskId): not connected
- Out Side (Integer): not connected
- Out Bits (Integer): not connected
- Out Bytes (Integer64): not connected
- Out Pins (Integer): not connected
- Palette
- The struct’s pin menu (drag from a Terrain Brush Mask Info pin), or search “Break Terrain Brush Mask Info”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Brush Mask Info | Terrain Brush Mask Info | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Id | Terrain Brush Mask Id | The mask's id. |
| Side | Integer | Samples per side of the base level. |
| Bits (advanced) | Integer | Bits per sample: 8 or 16. |
| Bytes (advanced) | Integer64 | Bytes the registry keeps alive for it, mips included. |
| Pins (advanced) | Integer | Open strokes using it now; a pinned mask cannot be unregistered. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct