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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Tool › Brush

Stamp At

Stamp the brush once at a place, as a one-dab stroke (one undo).

Node

Blueprint Stamp At
The graph as text
  1. Stamp At (function call; Target is Orrery Terrain Brush Tool Component)
    • In Target (self object): self
    • In Location (Vector): (0.0, 0.0, 0.0)
    • In Angle (Float): 0.0
    • In Radius (Float): 0.0
    • Out Return Value (EOrreryTerrainSculptResult): not connected
Palette
Orrery › Terrain › Tool › Brush
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Brush Tool Component Object Reference——
LocationVector0, 0, 0

World cm; XY matter.

AngleFloat0.0

The mask angle, degrees from +X toward +Y; no rotation mode applies to a stamp.

RadiusFloat0.0

World cm; 0 keeps the brush radius.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueEOrreryTerrainSculptResult

The sculpt result: Applied or NoChange; Pending over ground still loading (the stamp is dropped: use Stamp Terrain (Async) for slow ground); Refused when the terrain does not hold the mask or the stamp is over the limits.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.