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Orbdale Terrain · Blueprint · Orbdale › Terrain › Tool › Brush

Set Splat Brush

Make a baked splat asset the tool's splat: register its channel masks with the terrain, keep the splat for SplatAt and for drags (the sculpt component lays it at every stroke step), and take the asset's default angle and radius.

Node

Blueprint Set Splat Brush
The graph as text
  1. Set Splat Brush (function call; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
    • In Asset (OrbdaleTerrainSplatAsset object): None
    • Out Return Value (Boolean): not connected
Palette
Orbdale › Terrain › Tool › Brush
Node
function call
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrbdale Terrain Brush Tool Component Object Reference——
AssetOrbdale Terrain Splat Asset Object Reference—

The splat asset; null forgets the splat.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

true when the tool holds the splat (or forgot it); false when the terrain would not take it (not baked, no terrain, over the registry budget). The tool is unchanged then.

Description

The brush becomes a Paint brush; SplatAt does the painting.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.