Orrery Terrain · Blueprint · Make and Break
Make Orrery Terrain Record
ExperimentalOne record of the authority's ordered stream: what a game with its own transport relays from OnTerrainRecordBP on the authority to ApplyTerrainRecord on every replica, in Seq order.
Node
Blueprint Make Orrery Terrain Record
The graph as text
- Make Orrery Terrain Record (structure)
- In Kind (EOrreryTerrainRecordKind): Sculpt
- In Seq (Integer64): 0
- In Author (Integer): 0
- In Bytes (array of Byte): not connected
- Out Orrery Terrain Record (OrreryTerrainRecord): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Record pin), or search “Make Orrery Terrain Record”
- Node
- structure
- Break node
- Break Orrery Terrain Record
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Kind | EOrreryTerrainRecordKind | Sculpt | — |
| Seq | Integer64 | 0 | Its position in the stream: consecutive from 1, every replica applies them in this order. |
| Author | Integer | 0 | Who made the edit: 0 is the server or the listen host, then one id per connection. |
| Bytes | Array of Byte | — | The payload of its kind, as the net record codec writes it ( |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Orrery Terrain Record | Orrery Terrain Record | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct