Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Sculpt State
The sculpt tool's state, for a HUD and for tests (Tier 3 value, no object references).
Node
Blueprint Break Orrery Terrain Sculpt State
The graph as text
- Break Orrery Terrain Sculpt State (structure)
- In Orrery Terrain Sculpt State (OrreryTerrainSculptState): not connected
- Out Stroke Open (Boolean): not connected
- Out Open Stroke (Integer64): not connected
- Out Undo Count (Integer): not connected
- Out Redo Count (Integer): not connected
- Out Ring Bytes (Integer64): not connected
- Out Queued Records (Integer): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Sculpt State pin), or search “Break Orrery Terrain Sculpt State”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Sculpt State | Orrery Terrain Sculpt State | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Stroke Open | Boolean | A stroke is open (between BeginStroke and EndStroke). |
| Open Stroke | Integer64 | The open stroke's id, 0 when none. |
| Undo Count (advanced) | Integer | Strokes UndoStroke can still take back (the bounded ring). |
| Redo Count (advanced) | Integer | Strokes RedoStroke can put back; a new stroke clears them. |
| Ring Bytes (advanced) | Integer64 | Bytes the undo ring keeps alive, height and channel before-images together. |
| Queued Records (advanced) | Integer | Replicated records waiting for ground to load (a replica's queue; 0 on the authority). |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct