Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Runtime Settings
Runtime settings of one terrain, edited on AOrreryTerrainActor.
Node
The graph as text
- Break Orrery Terrain Runtime Settings (structure)
- In Orrery Terrain Runtime Settings (OrreryTerrainRuntimeSettings): not connected
- Out Residency Radius M (Double): not connected
- Out Use World Partition Sources (Boolean): not connected
- Out Max Concurrent Loads (Integer): not connected
- Out Max Bake Request Tiles (Integer): not connected
- Out Collision Profile (CollisionProfileName): not connected
- Out Class Physical Materials (array of PhysicalMaterial object): not connected
- Out Generate Navigation (Boolean): not connected
- Out Sculpt Refresh Hz (Float): not connected
- Out Sculpt Limits (OrreryTerrainSculptLimits): not connected
- Out Sculpt Undo Strokes (Integer): not connected
- Out Sculpt Undo Megabytes (Integer): not connected
- Out Sculpt Paging (Boolean): not connected
- Out Render Stride (Integer): not connected
- Out Register Ground Provider (Boolean): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Runtime Settings pin), or search “Break Orrery Terrain Runtime Settings”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Runtime Settings | Orrery Terrain Runtime Settings | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Residency Radius M | Float | Full-resolution residency radius around each streaming source and invoker, metres. |
| Use World Partition Sources | Boolean | Use World Partition streaming sources; without World Partition the player cameras are the sources. |
| Max Concurrent Loads (advanced) | Integer | Base-tile loads in flight on the task system at once. |
| Max Bake Request Tiles (advanced) | Integer | Base tiles beyond ResidencyRadius_m the terrain may load at once so ground near a plate or corridor can bake. |
| Collision Profile (advanced) | Collision Profile Name | Collision of every chunk. |
| Class Physical Materials (advanced) | Array of Physical Material Object Reference | Physical material per ground class, indexed by class (0 up to kGroundClasses - 1). |
| Generate Navigation (advanced) | Boolean | Export chunks to the navigation system. |
| Sculpt Refresh Hz (advanced) | Float | Collision swaps and proxy re-creates per second while a sculpt stroke is live. |
| Sculpt Limits (advanced) | Orrery Terrain Sculpt Limits | What the authority accepts from a player's brush: radius, strength, the keep-out margin around tunnel bores and viaducts, and what may be painted. |
| Sculpt Undo Strokes (advanced) | Integer | Strokes the sculpt undo ring keeps; an older stroke becomes permanent. |
| Sculpt Undo Megabytes (advanced) | Integer | Memory the sculpt undo and redo images may keep alive, MiB, height codes and painted channels together; whichever limit is reached first. |
| Sculpt Paging (advanced) | Boolean | Page sculpt codes to the session page file (Saved/OrreryTerrain/Pages) and let the memory governor keep only nearby codes in RAM when the machine is short. |
| Render Stride (advanced) | Integer | v0 fixed LOD: one vertex every RenderStride posts (1, 2 or 4). |
| Register Ground Provider (advanced) | Boolean | Register this terrain as the Orrery.Ground.V3 provider. |
Description
Tier 3 configuration, read once when the terrain is created. Changing it on a live terrain takes effect on the next CreateTerrain.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct