Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Net Ack
ExperimentalThe client's acknowledgement (ServerAck, unreliable, 4 Hz): a lost one is replaced by the next.
Node
Blueprint Break Orrery Terrain Net Ack
The graph as text
- Break Orrery Terrain Net Ack (structure)
- In Orrery Terrain Net Ack (OrreryTerrainNetAck): not connected
- Out Join (Integer): not connected
- Out Received Seq (Integer64): not connected
- Out Applied Seq (Integer64): not connected
- Out Join Bytes Received (Integer64): not connected
- Out Verdict (EOrreryTerrainNetVerdict): not connected
- Out Good Seq (Integer64): not connected
- Out Bad Seq (Integer64): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Net Ack pin), or search “Break Orrery Terrain Net Ack”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Net Ack | Orrery Terrain Net Ack | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Join | Integer | The Welcome's Join this ack belongs to. |
| Received Seq | Integer64 | The newest record received (the flow-control window). |
| Applied Seq (advanced) | Integer64 | The newest record applied. |
| Join Bytes Received (advanced) | Integer64 | — |
| Verdict (advanced) | EOrreryTerrainNetVerdict | — |
| Good Seq (advanced) | Integer64 | The last checkpoint that matched; 0 before any. |
| Bad Seq (advanced) | Integer64 | With Mismatch or Fault: the record where the replica stopped following. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct