Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Ground Sample
One ground answer in Unreal units.
Node
Blueprint Break Orrery Terrain Ground Sample
The graph as text
- Break Orrery Terrain Ground Sample (structure)
- In Orrery Terrain Ground Sample (OrreryTerrainGroundSample): not connected
- Out Location (Vector): not connected
- Out Normal (Vector): not connected
- Out Smooth Normal (Vector): not connected
- Out Slope Degrees (Float): not connected
- Out Paint (array of OrreryTerrainLayerWeight): not connected
- Out Ground Class (Integer): not connected
- Out Hole (Boolean): not connected
- Out Physical Material (PhysicalMaterial object): not connected
- Out Surface State (Vector4f): not connected
- Out Precision (EOrreryTerrainPrecision): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Ground Sample pin), or search “Break Orrery Terrain Ground Sample”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Ground Sample | Orrery Terrain Ground Sample | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Location | Vector | The queried position with Z set to the ground, world cm. |
| Normal | Vector | The face normal, unit length, Z up. |
| Smooth Normal (advanced) | Vector | The smoothed normal. |
| Slope Degrees (advanced) | Float | Degrees from horizontal, 0 to 90. |
| Paint (advanced) | Array of Orrery Terrain Layer Weight | The paint at the nearest post. |
| Ground Class (advanced) | Integer | Fields: GroundClass. |
| Hole (advanced) | Boolean | True where the ground is a hole (a tunnel opening). |
| Physical Material (advanced) | Physical Material Object Reference | The terrain's physical material for the ground class, or null for the default. |
| Surface State (advanced) | Vector 4f | Experimental: snow cover, snow depth, wetness, puddle level. |
| Precision (advanced) | EOrreryTerrainPrecision | How exact this answer is. |
Description
A field the request did not ask for keeps its default.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct