Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Follow Stats
What the follow subsystem is tracking and has queued.
Node
Blueprint Break Orrery Terrain Follow Stats
The graph as text
- Break Orrery Terrain Follow Stats (structure)
- In Orrery Terrain Follow Stats (OrreryTerrainFollowStats): not connected
- Out Components (Integer): not connected
- Out Actors (Integer): not connected
- Out Instances (Integer64): not connected
- Out Hidden (Integer64): not connected
- Out Unregistered (Integer64): not connected
- Out Applied (Integer64): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Follow Stats pin), or search “Break Orrery Terrain Follow Stats”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Follow Stats | Orrery Terrain Follow Stats | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Components | Integer | Instanced components tracked. |
| Actors | Integer | Actors tracked. |
| Instances (advanced) | Integer64 | Followed instances, hidden ones included. |
| Hidden (advanced) | Integer64 | Instances hidden now. |
| Unregistered (advanced) | Integer64 | Instances still waiting to register (not read yet, or their tile is not resident). |
| Applied (advanced) | Integer64 | Instance updates, hides and restores applied since the world began. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct