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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Orrery Terrain Follow Stats

What the follow subsystem is tracking and has queued.

Node

Blueprint Break Orrery Terrain Follow Stats
The graph as text
  1. Break Orrery Terrain Follow Stats (structure)
    • In Orrery Terrain Follow Stats (OrreryTerrainFollowStats): not connected
    • Out Components (Integer): not connected
    • Out Actors (Integer): not connected
    • Out Instances (Integer64): not connected
    • Out Hidden (Integer64): not connected
    • Out Unregistered (Integer64): not connected
    • Out Applied (Integer64): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain Follow Stats pin), or search “Break Orrery Terrain Follow Stats”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Orrery Terrain Follow StatsOrrery Terrain Follow Stats——

Outputs

PinTypeMeaning
ComponentsInteger

Instanced components tracked.

ActorsInteger

Actors tracked.

Instances (advanced)Integer64

Followed instances, hidden ones included.

Hidden (advanced)Integer64

Instances hidden now.

Unregistered (advanced)Integer64

Instances still waiting to register (not read yet, or their tile is not resident).

Applied (advanced)Integer64

Instance updates, hides and restores applied since the world began.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct