Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Feature Info
What the stack knows about one feature.
Node
Blueprint Break Orrery Terrain Feature Info
The graph as text
- Break Orrery Terrain Feature Info (structure)
- In Orrery Terrain Feature Info (OrreryTerrainFeatureInfo): not connected
- Out Feature Id (Integer64): not connected
- Out Kind (EOrreryTerrainFeatureKind): not connected
- Out Owner Domain (Integer64): not connected
- Out Owner Id (Integer64): not connected
- Out Bounds (Box): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Feature Info pin), or search “Break Orrery Terrain Feature Info”
- Node
- structure
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Feature Info | Orrery Terrain Feature Info | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Feature Id | Integer64 | — |
| Kind | EOrreryTerrainFeatureKind | — |
| Owner Domain (advanced) | Integer64 | — |
| Owner Id (advanced) | Integer64 | — |
| Bounds (advanced) | Box | The feature's own geometry in plan (its stations or vertices, not its batters), world cm. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct