Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Editor New Result
Editor onlyWhat NewTerrain did.
Node
Blueprint Break Orrery Terrain Editor New Result
The graph as text
- Break Orrery Terrain Editor New Result (structure)
- In Orrery Terrain Editor New Result (OrreryTerrainEditorNewResult): not connected
- Out Ok (Boolean): not connected
- Out Error (String): not connected
- Out Actor (OrreryTerrainActor object): not connected
- Out Source (OrreryTerrainSourceAsset object): not connected
- Out Replaced Source (Boolean): not connected
- Out Extent M (Double): not connected
- Out Tiles (Integer64): not connected
- Out Estimate (String): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Editor New Result pin), or search “Break Orrery Terrain Editor New Result”
- Node
- structure
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Editor New Result | Orrery Terrain Editor New Result | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Ok | Boolean | A terrain was created, or the world's terrain was re-sourced. |
| Error | String | — |
| Actor (advanced) | Orrery Terrain Actor Object Reference | The new or re-sourced terrain actor. |
| Source (advanced) | Orrery Terrain Source Asset Object Reference | The source asset made, unsaved: save it with the map. |
| Replaced Source (advanced) | Boolean | The world had a terrain, whose Source was replaced. |
| Extent M (advanced) | Float | Edge length, m, and base tiles. |
| Tiles (advanced) | Integer64 | — |
| Estimate (advanced) | String | The preview's estimate lines. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct