Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain Bake Options
Editor onlyHow UOrreryTerrainBake::BakeAuthoring bakes.
Node
Blueprint Break Orrery Terrain Bake Options
The graph as text
- Break Orrery Terrain Bake Options (structure)
- In Orrery Terrain Bake Options (OrreryTerrainBakeOptions): not connected
- Out Save (Boolean): not connected
- Out Max Resident Tiles (Integer): not connected
- Out Workers (Integer): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain Bake Options pin), or search “Break Orrery Terrain Bake Options”
- Node
- structure
- Make node
- Make Orrery Terrain Bake Options
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Bake Options | Orrery Terrain Bake Options | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Save | Boolean | Save the new tile store and the pre-bake archive first, then the map and the emptied authoring asset. |
| Max Resident Tiles | Integer | Base tiles the bake keeps resident at once, apron included: it composes the terrain in bands of that size, so memory stays bounded on any map (about 100 KB a tile). |
| Workers | Integer | Loader and encoder tasks; 0 = one per worker thread plus the caller, 1 = the game thread alone. |
Description
None of these change a stored byte.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct