Orbdale Terrain · Blueprint · Make and Break
Break Orbdale Terrain Sculpt Volumes
What one finished stroke moved, in cubic metres, for a costed game (a sculpt beneath a feature is a sculpt cost, never re-charged to construction).
Node
Blueprint Break Orbdale Terrain Sculpt Volumes
The graph as text
- Break Orbdale Terrain Sculpt Volumes (structure)
- In Orbdale Terrain Sculpt Volumes (OrbdaleTerrainSculptVolumes): not connected
- Out Stroke (Integer64): not connected
- Out Raised M 3 (Double): not connected
- Out Lowered M 3 (Double): not connected
- Out Feature Fill M 3 (Double): not connected
- Out Feature Cut M 3 (Double): not connected
- Palette
- The struct’s pin menu (drag from a Orbdale Terrain Sculpt Volumes pin), or search “Break Orbdale Terrain Sculpt Volumes”
- Node
- structure
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orbdale Terrain Sculpt Volumes | Orbdale Terrain Sculpt Volumes | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Stroke | Integer64 | The stroke these volumes belong to. |
| Raised M 3 | Float | Natural ground raised, m³. |
| Lowered M 3 (advanced) | Float | Natural ground lowered, m³, positive. |
| Feature Fill M 3 (advanced) | Float | Change of the realised fill of the features above (embankments grew or shrank), m³, signed. |
| Feature Cut M 3 (advanced) | Float | Change of the realised cut of the features above, m³, signed. |
Description
Mirrors OrbdaleTerrain::Native::FSculptVolumes. Tier 3 value.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct