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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Save Options

What a terrain save keeps (editor authoring layer).

Node

Blueprint Break Orbdale Terrain Save Options
The graph as text
  1. Break Orbdale Terrain Save Options (structure)
    • In Orbdale Terrain Save Options (OrbdaleTerrainSaveOptions): not connected
    • Out Owner Domains (array of Integer64): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Save Options pin), or search “Break Orbdale Terrain Save Options”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Save OptionsOrbdale Terrain Save Options——

Outputs

PinTypeMeaning
Owner DomainsArray of Integer64

Keep only the features of these owner domains (FOwnerId::Domain, a FourCC such as 'RAIL' or the editor's 'TSED'); empty keeps every feature.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct