Orbdale Terrain · Blueprint · Make and Break
Break Orbdale Terrain Save Options
What a terrain save keeps (editor authoring layer).
Node
Blueprint Break Orbdale Terrain Save Options
The graph as text
- Break Orbdale Terrain Save Options (structure)
- In Orbdale Terrain Save Options (OrbdaleTerrainSaveOptions): not connected
- Out Owner Domains (array of Integer64): not connected
- Palette
- The struct’s pin menu (drag from a Orbdale Terrain Save Options pin), or search “Break Orbdale Terrain Save Options”
- Node
- structure
- Make node
- Make Orbdale Terrain Save Options
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orbdale Terrain Save Options | Orbdale Terrain Save Options | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Owner Domains | Array of Integer64 | Keep only the features of these owner domains (FOwnerId::Domain, a FourCC such as 'RAIL' or the editor's 'TSED'); empty keeps every feature. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct