Orbdale Terrain · Blueprint · Make and Break
Break Orbdale Terrain Layer Entry
One paint layer: what the player calls it and which slice of the material's layer textures it draws.
Node
Blueprint Break Orbdale Terrain Layer Entry
The graph as text
- Break Orbdale Terrain Layer Entry (structure)
- In Orbdale Terrain Layer Entry (OrbdaleTerrainLayerEntry): not connected
- Out Name (Name): not connected
- Out Display Name (Text): not connected
- Out Slice (Integer): not connected
- Out Preview Color (LinearColor): not connected
- Out Grass (array of OrbdaleTerrainLayerGrass): not connected
- Palette
- The struct’s pin menu (drag from a Orbdale Terrain Layer Entry pin), or search “Break Orbdale Terrain Layer Entry”
- Node
- structure
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orbdale Terrain Layer Entry | Orbdale Terrain Layer Entry | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Name | Name | The layer's name, unique in the set: what FindPaintLayer looks up. |
| Display Name | Text | The name a palette shows. |
| Slice (advanced) | Integer | The slice of the material's layer texture arrays this layer draws, 0 to 255. |
| Preview Color (advanced) | Linear Color | The colour a palette or a minimap shows for the layer. |
| Grass (advanced) | Array of Orbdale Terrain Layer Grass | The grass that grows where this layer shows. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct