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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Layer Entry

One paint layer: what the player calls it and which slice of the material's layer textures it draws.

Node

Blueprint Break Orbdale Terrain Layer Entry
The graph as text
  1. Break Orbdale Terrain Layer Entry (structure)
    • In Orbdale Terrain Layer Entry (OrbdaleTerrainLayerEntry): not connected
    • Out Name (Name): not connected
    • Out Display Name (Text): not connected
    • Out Slice (Integer): not connected
    • Out Preview Color (LinearColor): not connected
    • Out Grass (array of OrbdaleTerrainLayerGrass): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Layer Entry pin), or search “Break Orbdale Terrain Layer Entry”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Layer EntryOrbdale Terrain Layer Entry——

Outputs

PinTypeMeaning
NameName

The layer's name, unique in the set: what FindPaintLayer looks up.

Display NameText

The name a palette shows.

Slice (advanced)Integer

The slice of the material's layer texture arrays this layer draws, 0 to 255.

Preview Color (advanced)Linear Color

The colour a palette or a minimap shows for the layer.

Grass (advanced)Array of Orbdale Terrain Layer Grass

The grass that grows where this layer shows.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct