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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Bake Options

Editor only

Node

Blueprint Break Orbdale Terrain Bake Options
The graph as text
  1. Break Orbdale Terrain Bake Options (structure)
    • In Orbdale Terrain Bake Options (OrbdaleTerrainBakeOptions): not connected
    • Out Save (Boolean): not connected
    • Out Max Resident Tiles (Integer): not connected
    • Out Workers (Integer): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Bake Options pin), or search “Break Orbdale Terrain Bake Options”
Node
structure
Module
OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Bake OptionsOrbdale Terrain Bake Options——

Outputs

PinTypeMeaning
SaveBoolean

Save the new tile store and the pre-bake archive first, then the map and the emptied authoring asset.

Max Resident TilesInteger

Base tiles the bake keeps resident at once, apron included: it composes the terrain in bands of that size, so memory stays bounded on any map (about 100 KB a tile).

WorkersInteger

Loader and encoder tasks; 0 = one per worker thread plus the caller, 1 = the game thread alone.

Description

None of these change a stored byte.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct