Orbdale Terrain · Blueprint · Orbdale › Terrain › Sculpt
Undo
Undo the newest stroke in the terrain's ring (ends an open drag first).
Node
Blueprint Undo
The graph as text
- Undo (function call; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Palette
- Orbdale › Terrain › Sculpt
- Node
- function call
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orbdale Terrain Sculpt Component Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | Whether the ring had a stroke to undo; true, and queued, while steps wait for their ground (IsWaitingForGround). |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.