Orbdale Terrain · Blueprint · Orbdale › Terrain › Sculpt
Undo Stroke
Undo the most recent stroke still in the ring, ending an open stroke first.
Node
Blueprint Undo Stroke
The graph as text
- Undo Stroke (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Palette
- Orbdale › Terrain › Sculpt
- Node
- function call
- Target
UOrbdaleTerrainSubsystem- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orbdale Terrain Subsystem Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false when the ring is empty or edits are refused. |
Description
Replicates as a patch (OnSculptRecordBP), never as a command.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.