Orrery Terrain · Blueprint · Orrery › Terrain › Sculpt
Begin Stroke
Start a stroke, ending an open one first (its EndStroke record and events go out before).
Node
Blueprint Begin Stroke
The graph as text
- Begin Stroke (function call; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Palette
- Orrery › Terrain › Sculpt
- Node
- function call
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Subsystem Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Integer64 | Its id, in the numbering of the records and of OnSculptStroke; 0 when there is no terrain, it is read-only, this world is a replica, or the call comes from a listener. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.