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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Sculpt

Apply Sculpt Record

Apply one encoded sculpt record (a command or an undo/redo patch) received from the game's replication.

Node

Blueprint Apply Sculpt Record
The graph as text
  1. Apply Sculpt Record (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Record Bytes (array of Byte): not connected
    • Out Return Value (EOrreryTerrainSculptResult): not connected
Palette
Orrery › Terrain › Sculpt
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Subsystem Object Reference——
Record BytesArray of Byte—

As OnSculptRecordBP (or a request encoder) delivered them.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueEOrreryTerrainSculptResult

What the record did; Pending on a replica means queued. Malformed bytes, Refused (outside the limits), ReadOnly (an editor world or a call from a listener).

Description

  • On the authority it is a client's request. A command is validated against the sculpt limits and re-stamped: its stroke id becomes the authority's (a BeginStroke request binds the client's id to the stroke it opens), and the step index is the authority's own. It is then applied and the authoritative record broadcast. A patch is a request to undo (UndoPatch) or redo (RedoPatch): only its version and kind are read, so EncodeSculptPatch of a patch without tiles is a valid request.

  • On a replica it is the authority's record. It is queued and applied in order by the tick, never skipped: a record over ground that is still loading holds the queue.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.