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Orbdale Terrain · Blueprint · Orbdale › Terrain › Sculpt › Network

Bind Event to On Command Requested

An encoded sculpt request (begin, step, end, undo or redo), for the game to send to the server.

Node

Blueprint Bind Event to On Command Requested
The graph as text
  1. Bind Event to On Command Requested (function call)
    • In Target (self object): self
    • In Event (delegate): not connected
Palette
Orbdale › Terrain › Sculpt › Network
Node
event binding
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrbdale Terrain Sculpt Component Object Reference——
EventEvent——

Outputs

PinTypeMeaning
Exec outExecRuns next.

Event signature

The custom event bound here gets these outputs.

PinTypeMeaning
Record BytesArray of Byte—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • Bind Event to: the editor also offers Unbind, Unbind All, Assign and Call for the same dispatcher