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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Sculpt › Brush

Set Splat

Make the brush a splat: each stroke step of a drag, and SplatOnce, lays up to four masked Paint steps (red to alpha) at the dab's centre and angle instead of one brush step.

Node

Blueprint Set Splat
The graph as text
  1. Set Splat (function call; Target is Orrery Terrain Sculpt Component)
    • In Target (self object): self
    • In In Splat (OrreryTerrainSplat): not connected
Palette
Orrery › Terrain › Sculpt › Brush
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Sculpt Component Object Reference——
In SplatTerrain Splat—

A registered splat; an empty one returns to the plain brush.

Outputs

PinTypeMeaning
Exec outExecRuns next.

Description

The splat's masks must be registered with the terrain (UOrreryTerrainSubsystem::RegisterSplat, or the brush tool's SetSplatBrush). The dab takes Brush's radius, falloff, opacity and mask flags; RotationMode, Spacing and jitter work as for a masked brush.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.