Orbdale Terrain · Blueprint · Orbdale › Terrain › Save
Load Terrain from Bytes
Replace the stack and sculpt layer from bytes, re-bake, publish once.
Node
Blueprint Load Terrain from Bytes
The graph as text
- Load Terrain from Bytes (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- In Bytes (array of Byte): not connected
- Out Return Value (EOrbdaleTerrainLoadResult): not connected
- Palette
- Orbdale › Terrain › Save
- Node
- function call
- Target
UOrbdaleTerrainSubsystem- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orbdale Terrain Subsystem Object Reference | — | — |
| Bytes | Array of Byte | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | EOrbdaleTerrainLoadResult | — |
Description
A failed load changes nothing. Refused on a read-only terrain and from inside a ground-changed broadcast.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.