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Orbdale Terrain · Blueprint · Orbdale › Terrain › Save

Load Terrain from Bytes

Replace the stack and sculpt layer from bytes, re-bake, publish once.

Node

Blueprint Load Terrain from Bytes
The graph as text
  1. Load Terrain from Bytes (function call; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • In Bytes (array of Byte): not connected
    • Out Return Value (EOrbdaleTerrainLoadResult): not connected
Palette
Orbdale › Terrain › Save
Node
function call
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrbdale Terrain Subsystem Object Reference——
BytesArray of Byte——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueEOrbdaleTerrainLoadResult—

Description

A failed load changes nothing. Refused on a read-only terrain and from inside a ground-changed broadcast.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.