Orrery Terrain · Blueprint · Orrery › Terrain › Save
Get State Hash
Identity of the mutable state (desync checks, save round trips).
Node
Blueprint Get State Hash
The graph as text
- Get State Hash (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Palette
- Orrery › Terrain › Save
- Node
- pure function
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Subsystem Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Integer64 | — |
Description
The uint64 hash's bits; 0 without a terrain.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.