Orrery Terrain · Blueprint · Orrery › Terrain › Events
Bind Event to On Terrain Will be Destroyed BP
Blueprint form of OnTerrainWillBeDestroyed.
Node
Blueprint Bind Event to On Terrain Will be Destroyed BP
The graph as text
- Bind Event to On Terrain Will be Destroyed BP (function call)
- In Target (self object): self
- In Event (delegate): not connected
- Palette
- Orrery › Terrain › Events
- Node
- event binding
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Event | Event | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
Event signature
The custom event bound here gets these outputs.
| Pin | Type | Meaning |
|---|---|---|
| Host | Orrery Terrain Actor Object Reference | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- Bind Event to: the editor also offers Unbind, Unbind All, Assign and Call for the same dispatcher