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Orbdale

Orbdale Terrain · Blueprint · Orbdale › Terrain › Editor

Start Tool

Editor only

Start a tool of the mode's palette, as its button does: Sculpt, Smooth, Flatten, Paint, GroundClass, Holes, Plate, Corridor, FeatureList or New.

Node

Blueprint Start Tool
The graph as text
  1. Start Tool (function call)
    • In Tool Id (String): empty
    • Out Return Value (Boolean): not connected
Palette
Orbdale › Terrain › Editor
Node
function call
Module
OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
Tool IdString——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

false when the mode is not active or refuses the tool (no terrain, a tool another plugin disabled).

Description

The tool starts on the level viewport's next tick. Leaving New this way makes no terrain: only its Create Terrain button (or NewTerrain) does.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.