Orbdale Terrain · Blueprint · Orbdale › Terrain › Editor
Start Tool
Editor onlyStart a tool of the mode's palette, as its button does: Sculpt, Smooth, Flatten, Paint, GroundClass, Holes, Plate, Corridor, FeatureList or New.
Node
Blueprint Start Tool
The graph as text
- Start Tool (function call)
- In Tool Id (String): empty
- Out Return Value (Boolean): not connected
- Palette
- Orbdale › Terrain › Editor
- Node
- function call
- Module
- OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Tool Id | String | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false when the mode is not active or refuses the tool (no terrain, a tool another plugin disabled). |
Description
The tool starts on the level viewport's next tick. Leaving New this way makes no terrain: only its Create Terrain button (or NewTerrain) does.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.