Orbdale Terrain · Blueprint · Orbdale › Terrain › Editor
Sample Ground Heights
Editor onlyExact ground heights at Points_m (world X and Y, m), waiting until the ground there is resident.
Node
Blueprint Sample Ground Heights
The graph as text
- Sample Ground Heights (function call)
- In World (World object): None
- In Points M (array of Vector2D): not connected
- Out Out All Exact (Boolean): not connected
- Out Return Value (array of Double): not connected
- Palette
- Orbdale › Terrain › Editor
- Node
- function call
- Module
- OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| World | World Object Reference | — | The editor world whose terrain is read. |
| Points M | Array of Vector 2 D | — | World X and Y of each point, m. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Out All Exact | Boolean | false when a point is off the terrain or its ground did not load in time (its height is then the approximate one, or 0). |
| Return Value | Array of Float | One world Z per point, m. Python: (heights, all_exact). |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.