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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Editor

New Terrain

Editor only

Create a terrain in World, or replace the source of its terrain, as Manage, New's Create Terrain button does: one undoable "New terrain" transaction.

Node

Blueprint New Terrain
The graph as text
  1. New Terrain (function call)
    • In World (World object): None
    • In Properties (OrreryTerrainNewTerrainProperties object): None
    • Out Return Value (OrreryTerrainEditorNewResult): not connected
Palette
Orrery › Terrain › Editor
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
WorldWorld Object Reference—

The editor world to create the terrain in.

PropertiesOrrery Terrain New Terrain Properties Object Reference—

The fields of Manage, New (MakeNewTerrainProperties).

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueOrrery Terrain Editor New Result

Whether a terrain was created or re-sourced, or the error; nothing changes on an error.

Description

The source asset is left unsaved.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.