Orrery Terrain · Blueprint · Orrery › Terrain › Editor
New Terrain
Editor onlyCreate a terrain in World, or replace the source of its terrain, as Manage, New's Create Terrain button does: one undoable "New terrain" transaction.
Node
Blueprint New Terrain
The graph as text
- New Terrain (function call)
- In World (World object): None
- In Properties (OrreryTerrainNewTerrainProperties object): None
- Out Return Value (OrreryTerrainEditorNewResult): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| World | World Object Reference | — | The editor world to create the terrain in. |
| Properties | Orrery Terrain New Terrain Properties Object Reference | — | The fields of Manage, New (MakeNewTerrainProperties). |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain Editor New Result | Whether a terrain was created or re-sourced, or the error; nothing changes on an error. |
Description
The source asset is left unsaved.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.