Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Get Active Tool Hud
Editor onlyThe HUD lines the active tool draws this frame (brush, Stamp and feature tools), for scripted checks.
Node
Blueprint Get Active Tool Hud
The graph as text
- Get Active Tool Hud (function call)
- Out Return Value (array of String): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Array of String | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.