Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainTileStoreAsset::
IsPayloadInMemory
ExperimentalWhether the payload's bytes are in memory (just built, or forced loaded); false for a store loaded from disk.
Declaration
bool IsPayloadInMemory() const;- Header
#include "OrreryTerrainTileStoreAsset.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread. (the rule of UOrreryTerrainTileStoreAsset)