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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSplatAsset::

GetChannelMaskId

Blueprint

The id (content hash) of a channel's baked mask; invalid when the channel is not baked.

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Brush")
FOrreryTerrainBrushMaskId GetChannelMaskId(int32 Channel) const;
Blueprint Get Channel Mask Id
The graph as text
  1. Get Channel Mask Id (pure function; Target is Orrery Terrain Splat Asset)
    • In Target (self object): self
    • In Channel (Integer): 0
    • Out Return Value (OrreryTerrainBrushMaskId): not connected
Header
#include "OrreryTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainSplatAsset)
Blueprint
Get Channel Mask Id, in Orrery › Terrain › Brush

Parameters

NameTypeDefaultMeaning
Channelint32—

0 red to 3 alpha.