Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSculptComponent::
EndPlay
Ends an open stroke, so the ring and the collision refresh are never left mid-stroke.
Declaration
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;- Header
#include "OrreryTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainSculptComponent)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
EndPlayReason | const EEnd | — | — |