Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSculptComponent::
BeginDrag
BlueprintPress: open a stroke at the cursor and apply its first step.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
void BeginDrag();Blueprint Begin Drag
The graph as text
- Begin Drag (function call; Target is Orrery Terrain Sculpt Component)
- In Target (self object): self
- Header
#include "OrreryTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainSculptComponent)
- Blueprint
- Begin Drag, in Orrery › Terrain › Sculpt
Description
Does nothing without a cursor target.