Orrery Terrain · OrreryTerrainPCG module · member function
UOrreryTerrainPCGRefreshComponent::
HasPendingChange
ExperimentalWhether a change is waiting for its turn.
Declaration
bool HasPendingChange() const;- Header
#include "OrreryTerrainPCGRefresh.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainPCG");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread. (the rule of UOrreryTerrainPCGRefreshComponent)