Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainLibrary::
RemoveFeaturesByOwner
BlueprintRemove every feature an owner stated, one undo step each.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(="WorldContextObject"))
static int32 RemoveFeaturesByOwner(const UObject* WorldContextObject, int64 OwnerDomain, int64 OwnerId);Blueprint Remove Features by Owner
The graph as text
- Remove Features by Owner (function call)
- In Owner Domain (Integer64): 0
- In Owner Id (Integer64): 0
- Out Return Value (Integer): not connected
- Header
#include "OrreryTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (Blueprint). (the rule of UOrreryTerrainLibrary)
- Blueprint
- Remove Features by Owner, in Orrery › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
OwnerDomain | int64 | — | — |
OwnerId | int64 | — | — |
Returns
How many were removed.