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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainLibrary::

RemoveFeaturesByOwner

Blueprint

Remove every feature an owner stated, one undo step each.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(WorldContext="WorldContextObject"))
static int32 RemoveFeaturesByOwner(const UObject* WorldContextObject, int64 OwnerDomain, int64 OwnerId);
Blueprint Remove Features by Owner
The graph as text
  1. Remove Features by Owner (function call)
    • In Owner Domain (Integer64): 0
    • In Owner Id (Integer64): 0
    • Out Return Value (Integer): not connected
Header
#include "OrreryTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrreryTerrainLibrary)
Blueprint
Remove Features by Owner, in Orrery › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
OwnerDomainint64——
OwnerIdint64——

Returns

How many were removed.