Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainGroundFollowComponent::
Reregister
BlueprintRegister again at the actor's current place and height (after moving it on purpose).
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Follow")
void Reregister();Blueprint Reregister
The graph as text
- Reregister (function call; Target is Terrain Ground Follow)
- In Target (self object): self
- Header
#include "OrreryTerrainGroundFollowComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainGroundFollowComponent)
- Blueprint
- Reregister, in Orrery › Terrain › Follow