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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainGroundFollowComponent::

Reregister

Blueprint

Register again at the actor's current place and height (after moving it on purpose).

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Follow")
void Reregister();
Blueprint Reregister
The graph as text
  1. Reregister (function call; Target is Terrain Ground Follow)
    • In Target (self object): self
Header
#include "OrreryTerrainGroundFollowComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainGroundFollowComponent)
Blueprint
Reregister, in Orrery › Terrain › Follow